﻿using UnityEngine;
using System.Collections;

public static class RendererExtensions  {

public static bool IsVisibleFrom(this Renderer renderer, Camera camera)
	{
		Plane[] planes = GeometryUtility.CalculateFrustumPlanes (camera);
		return GeometryUtility.TestPlanesAABB(planes,renderer.bounds);
	}
}
